NVIDIA is officially launching DLSS 5 on September 3, headlined by a new feature called 3D-Guided Neural Rendering. Where earlier DLSS versions focused on upscaling resolution, generating extra frames, or cleaning up ray-traced lighting, DLSS 5 adds an AI rendering stage that generates lighting and material detail the game engine never rendered in the first place. That includes subsurface scattering on skin, light passing through hair and foliage, and deeper contact shadows.
It’s officially supported on all GeForce RTX 50 series GPUs and laptops, plus GeForce NOW streaming from RTX 5080-powered cloud rigs.
How DLSS 5 works
Instead of generating an image from a text prompt like a typical diffusion model, 3D-Guided Neural Rendering takes the game engine’s own rendered frame, complete with its geometry, textures, and lighting data, and uses that as its base. NVIDIA positions it as the final stage of the rendering pipeline, layering AI-generated detail on top of what the engine already drew rather than replacing it.

NVIDIA says the model had to solve three problems to be usable in games. First, it needs to produce identical output for identical input every time, then it needs to stay stable frame to frame so nothing shimmers as the camera moves, and it needs to run in milliseconds. It operates on a strict one-frame-in, one-frame-out basis, pulling motion vectors directly from the engine, and runs on a single GPU using RTX 50 series Tensor Cores.

Developers get more than an on/off switch. The DLSS 5 SDK includes multiple AI models that studios can mix and match by scene, plus Structure Intensity and Tone Intensity sliders for controlling how much detail and color adjustment gets applied.

Semantic masking lets studios apply the effect selectively, enhancing environments while holding back on character faces, for example. Integration runs through NVIDIA’s existing Streamline framework or an Unreal Engine 5 plugin. For gamers, it’s just a toggle.

NBA 2K27 is the launch title
Visual Concepts and 2K are shipping DLSS 5 in NBA 2K27 on the same day it goes live. NVIDIA’s comparisons show more defined skin subsurface scattering on athletes like Cade Cunningham and Tyrese Haliburton, tighter contact shadows around the neck and collar, and more natural light through hair.

Performance figures for NBA 2K27 at Ultra Preset with ray tracing and the full DLSS 5 suite enabled:
- 4K: up to 370 FPS on RTX 5090
- 1440p: up to 590 FPS (RTX 5090), 410 FPS (RTX 5080), 350 FPS (RTX 5070 Ti), 260 FPS (RTX 5070)
- 1080p: NVIDIA says essentially all RTX 50 series cards can run Ultra Preset with ray tracing and DLSS 5

To use it, gamers need the new GeForce Game Ready Driver launching this September 3, then enable “DLSS Neural Rendering” from in-game video settings. It can also be toggled live during gameplay and replays with F9.
NVIDIA first announced DLSS 5 back in March, when it reportedly required dual RTX 5090s to run. The company says six months of optimization brought that down to a single GPU, a 5x performance gain, with further model updates planned for fall. No words about RTX 40/30 series support yet, even though it has been “made possible to work” by modders.