NVIDIA readies the GeForce Game Ready Driver for Ghost of Tsushima: Director’s Cut, enhanced with DLSS 3, DLAA, and Reflex.
Ghost of Tsushima transports players to the late 13th century, during the Mongol Empire’s reign over many of today’s Eastern countries. Tsushima Island is the last line of defense between mainland Japan and a vast Mongol invasion led by General Khotun Khan.
The island has turned into a hellish landscape due to the initial Mongol onslaught. It is at this point that the samurai warrior Jin Sakai’s resolve is put to the test. As one of the last surviving members of his clan, Jin must do whatever is necessary to protect his people and homeland. He is compelled to abandon tradition and adopt the way of the Ghost, employing unconventional methods of that era to liberate Tsushima.
The Director’s Cut of Ghost of Tsushima marks the first opportunity for players to experience Jin’s journey on PC.
May 16 will mark the launch of Ghost of Tsushima: Director’s Cut on Steam. This launch will include out-of-the-box support for our unparalleled game-enhancing tech. DLSS 2 and DLSS 3 will allow players to improve frame rates. Gamers also can utilize NVIDIA DLAA which uses a native resolution image to maximize image quality, rather than boost performance. This release will allow players to combine DLAA and DLSS 3 for a balance of image quality and performance.
It only gets more exciting from here, because gamers can also use NVIDIA Reflex with Ghost of Tsushima, which can be implemented with any of the settings on GeForce RTX and GeForce GTX GPUs. This will reduce system latency making actions quicker while giving a competitive edge in multiplayer matches, all while making single-player games more responsive and fun to play.
Since September 2020, NVIDIA Reflex has reduced latency on GeForce GPUs and is now available in more than 100 games. 9 out of 10 shooters now feature Reflex support as well as critically acclaimed multi and single player games. A majority of GeForce Gamers have enabled the feature – last year GeForce users played more than 10 billion hours of their favorite titles featuring increased responsiveness all due to Reflex.