At GTC 2021, Unity announces that it will be natively supporting NVIDIA Deep Learning Super Sampling (DLSS) in their popular game engine.

Developers’ ability to level up their games with the same cutting-edge technologies found in the biggest blockbusters got a lot simpler. Unity developers will soon be able to add NVIDIA DLSS to their creations in just a few clicks. Before the end of 2021, NVIDIA DLSS will be natively supported for the High-Definition Render Pipeline (HDRP) in Unity 2021.2.

Light Brick Studio demonstrated how stunning Unity games can look when real-time ray tracing and DLSS are combined.

NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution–and sometimes even better–while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterised graphics.

This comes hot on the heels of the announcement that DLSS support has been added as a plug-in to Epic’s Unreal Engine.

NVIDIA introduced several new Software Development Kits (SDKs) at this year’s GTC 2021 that help developers make better games, and save precious time and money. Highlights include RTX Direct Illumination, to add millions of dynamic lights to environments with ease, RTX Global Illumination, to calculate and add realistic bounced indirect lighting, and NVIDIA Omniverse, a RTX-accelerated simulation and collaboration platform for 3D content creators, currently in open beta.

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