A midst Nvidia’s news surrounding GDC, AMD has announced  the new LiquidVR Technology, which is the company’s serious take to the growing popularity of VR devices. LiquidVR focuses on the developer side of things, making it easier for developers to develop content for such devices. LiquidVR’s SDK which is from AMD, should help them to accomplish their goals.


LiquidVR also aims to reduce motion-to-photon latency, by optimizing the whole processing pipeline with of course, the help of AMD Radeon GPUs. In addition, LiquidVR supports Affinity Multi-GPU for rendering which will enable each GPUs to render the viewpoint individually from eye to eye, and then composites the outputs into a single stereo 3D image.

The first output of AMD’s initiative is LiquidVR™, a set of innovative technologies focused on enabling exceptional VR content development for AMD hardware, improved comfort in VR applications by facilitating performance, and plug-and-play compatibility with VR headsets. The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences.


In virtual reality, the concept of ‘presence’ is described as the perception of being physically present in a simulated, nonphysical world in a way that fully immerses the user. A key obstacle to achieving presence is addressing motion-to-photon latency, the time between when a user moves their head and when his or her eye sees an updated image reflecting that new position. Minimizing motion-to-photon latency is critical to achieving both presence and comfort, two key elements of great VR.

Reducing latency involves the entire processing pipeline, from the GPU, to the application, to the display technology in the headset. AMD GPU software and hardware subsystems are a major part of improving that latency equation, and with LiquidVR™, AMD is helping to solve the challenge by bringing smooth, liquid-like motion and responsiveness to developers and content creators for life-like presence in VR environments powered by AMD hardware.

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