The 2025 Taipei Game Show ended on a high note, attracting nearly 370,000 visitors over four exciting days—a new record that reflects its steady growth each year. The B2C Zone was alive with energy as gamers explored exhibits, while the B2B Zone saw over 1,800 business visitors from 43 countries engage in nearly fully booked meetings.
These interactions set the stage for significant global industry partnerships in the coming year. The Asia Pacific Game Summit drew capacity crowds with 19 sessions featuring expert discussions on trends shaping the gaming world. More than 350 games were showcased ahead of the Lunar New Year, and the organizers expressed their gratitude for the enthusiastic support. The next edition of the show will run from January 29 to February 1, 2026, promising another dynamic experience.
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Asia Pacific Game Summit and B2B Zone Foster Collaboration Across Borders
The show’s first two days featured the Asia Pacific Game Summit, hosting 19 compelling talks and panel discussions led by speakers from Taiwan, Japan, the U.S., the Czech Republic, South Korea, and the UK. These sessions delved into topics like game development, marketing, indie games, eSports, and monetization. A special highlight was the “AI Forum,” co-hosted by the Asia Silicon Valley Development Agency, which explored cutting-edge technologies including AI, 5G, and edge computing. The forum addressed challenges tied to these advancements and drew a packed audience eager to learn from industry leaders.
The B2B Zone was equally vibrant, with participants from 43 nations networking across nearly 2,000 meetings. This bustling environment paved the way for fresh collaborations, with indie developers in particular benefiting from new opportunities to bring their games to international markets.
A Showcase of Over 350 Titles and Captivating Stage Events
The event’s final day drew families, gamers, and enthusiasts eager to experience the show’s highlights. Popular titles like RATATAN and BrownDust2 captivated audiences with engaging activities, while KOEI TECMO dazzled fans with Atelier Yumia: The Alchemist of Memories and Venus Vacation PRISM. The exclusive collector’s edition of Dynasty Warriors: Origins became a sought-after item, with visitors rushing to secure their copies. Indie darling PICO PARK 2 charmed players, while Sofia in Exchange for Lies, a creative collaboration, earned praise for its artistic style.
The excitement extended to live performances, including the Falcom jdk BAND’s energetic set, which thrilled fans of Falcom. Cygames hosted a nail-biting tournament for Granblue Fantasy Versus: Rising, while Street Fighter 6 unveiled a new character, Mai Shiranui, in a special event featuring key members of the development team. Other highlights included updates on Ragnarok Online’s 2025 plans and a lively showcase of Wuthering Waves by popular Taiwanese streamers.
Indie Games and Board Games Delight Crowds Until the Final Hours
The Indie House became a hub of excitement as visitors connected with developers, breaking language barriers through a shared passion for gaming. Many attendees eagerly added indie titles to their wishlists, promising to revisit these games post-event. Meanwhile, the Board Game Wonderland offered a festive atmosphere, with life-sized characters from Cookierun Braverse drawing families for photos. Parents took advantage of exclusive discounts, picking up games to enjoy during the Lunar New Year.
National Pavilions and Exclusive Experiences Highlight Global Diversity
The show also featured a range of international exhibits, with national pavilions like the “Czech Centre Taipei” and the “Korea Creative Content Agency” showcasing culturally rich games from their regions. For the first time, the Tokyo Game Show booth made an appearance, offering exclusive merchandise that attracted eager collectors.
The 2025 Taipei Game Show ended on a high note, leaving attendees eager for what’s to come in 2026.